Published inSparks of Innovation: Stories from the HCILThe limit of perfectionCaro Williams-Pierce, Tamara Clegg, Stacy Surla, & Jason AstonOct 23Oct 23
Changing AC:NH controls for one-handed playI’ve never remapped console controls before, so when I needed to figure how to play AC:NH with only one hand, all the otherwise useful…May 31May 31
Published inSparks of Innovation: Stories from the HCILLoud Gleeful LearningSupporting and provoking adult play in formal contextsOct 20, 2021Oct 20, 2021
Published inSparks of Innovation: Stories from the HCILThe Goose [Re]GameHCIL faculty Caro Williams-Pierce shares how she re-designed the delightfully absurd game in analog form.Oct 4, 2021Oct 4, 2021
Published inSparks of Innovation: Stories from the HCILHCIL 2020–2021 News RoundupOur brilliant sparkling lights in a Stygian year.May 24, 2021May 24, 2021
Published inSparks of Innovation: Stories from the HCILTrust and Failure in TechnologyOne way we’re failing to establish trust in technology.Apr 8, 2021Apr 8, 2021
Published inSparks of Innovation: Stories from the HCILDesign is a ContractWhether you design physical objects, digital experiences, or classroom curricula, your design is a contract with the users.Jan 11, 2021Jan 11, 2021
A flexible project-based assignment for your online Math Methods courseYears before the pandemic hit, I found myself teaching fully online and asynchronously — that is, I was specifically mandated to not…Dec 15, 2020Dec 15, 2020
Published inSparks of Innovation: Stories from the HCILWhat Time Is It?As we shelter in place, who cares?!Jul 31, 20202Jul 31, 20202
Published inSparks of Innovation: Stories from the HCILDesigning Feedback & Failure in VideogamesOr: why you should sometimes set players on fireMay 27, 2020May 27, 2020